Our Characters
Bolt
Also know as Boltie by his closest gnoll type friends. The Swordsman was
selected as co-leader because, with the exception of also sharing high
charisma, Bolt was the opposite of Devlin in every way.
Bolt is an outgoing politician. He knows how to see the forest for the
trees because he knows not to take some things too seriously. Bolt has
the ability to play the strengths of some with the weaknesses of others.
Bolt is anything but quiet and he is always in the front of the party.
Even though Bolt can occasionally appear "nerdish," with
his selection of vocabulary, the confident Swordsman is an eloquent leader
and skilled fighter. Bolt has also demonstrated that high intelligence
can be used to master the arcane arts as well.
Bolt the Scribe has also compiled a
journal of the expedition so far.
Phth Lart
Phth does not know how he came about to be half-human. He knows that
a superior gnoll should understand the mix, but to tell you the truth he
just doesn't care. Phth has few special abilities that he will tell you
about, but he will tell you about them frequently. The Half gnoll is a
strong fighter with an exceptional constitution. The fact that he is still
alive is a reflection on his high health, which is his only compensation
for poor armor and minimal dexterity.
Phth is proud of his healthy appetite. He also can be brought around to
see the other side of almost any arguments if his opponent has enough gold
or alcohol. He has many pleasures such as killing, drinking, and smelling
his arm pits.
Xan Par Crie
The Crie is an elemental from the quasi-material plane of nature. This
plane is juxtaposed between the plane of earth and the positive material
plane. The Crie is on a quest of its own for the Suma caller named Ivorum
Talus. A negative shadow has crept its way into the plane of nature. In
order to find away to defeat the malignant growth, Xan Par was sent by the
Crie Council to find the caller who possess the tomb of life.
Hans
Hans is currently dead. He was a nice fighter with a curious eye to
science. Now, of course, he has two mold encrusted dead eyes.
Korg
Korg is a half Frost Giant. He has a dog-named Jorik. More about Korg
may be here soon.
Anterbach
Anterbach is a kender Cleric. What to know more? Just keep an eye on
this page.
Dev
Dev is a calm but troubled Human Ranger. He was selected as co-leader
more for his skill in battle than any leadership skills. If anything, Dev
leads from behind. Hiking as much as 20 yards behind the party, his quiet
presence radiates a sort of cold confidence that has endeared the members
of the party to him. He speaks rarely, but when he does, what he says
carries a lot of weight. He too is on a personal quest.
Florimund
Florimund is a hero in an ancient and yet very famous gnome legend soon
to be written by him. He has many great stories that he will tell you as
often as you happen to be within earshot. A confident Illusionist,
Florimund is almost as capable a fighter. The gnome, of course, has been
the major factor in all of the party's successful battles thus far. Just
check the official party
chronicles
authored by Florimund.
Dobbs
Dobbs is a tall drink of water, mostly dressed in leathers. His
eyes display an intense curiousity, and he is more likely to ask why than
what. He has a standard pack, which he rarely wears, containing overnight
gear. He also carries a knapsack which contains his writing implements and
paper, and his belt contains a holster and a few pouches. Two Dobbs quotes:
- Jorik, I feel that I am not in Kansas anymore.
- You couldn't get away with that in the modern nineteenth century.
Special Abilities
Bolt Dexterity, Intelligence
Dev Strength, Dexterity
Korg Strength, Constitution
Anterbach Dexterity, Wisdom
Florimund Dexterity, Intelligence
Phth Constitution
Dobbs Curiosity |